![]() Pozzol saw through the ruse, but offered her a deal: if she wanted to be able to come and go freely, she would have to «go pro» and commit to his orders, chaining herself permanently to the Mirthamaniacs, a bargain she accepted.Īccording to Arcjec, she ruined his life by doing something that ended up changing him into who he is today. Eventually, Taz decided to help Vilcus’ escape the Mirthamaniacs by faking his death and claiming to have killed him. The wrestling announcer Vilcus Cendum came to empathize with Taz’s struggles, offering to cover for her when she sneaked away to see her friends. Taz was kept captive by Pozzol Broyer in the Mirthamaniacs under the statement it was her destiny as Fortmistress Deadlock’s descendant, being forced to kill other children as young as her in the ring and quickly becoming a crowd favorite. «Poemme» may be a trollification of the word poem. Her preferred name of ‘Taz’ is a reference to actual professional wrestler Tazz. She was the second troll introduced and the second troll to enter the game. Her chucklevoodoo holds the power of ‘Intimidation’ and is constantly active, shown through the purple glints in her pupils. She is a well-known member of a wrestling-based cult known as Mirthamaniacs. She is a deconstruction of the «Terrifying Cultish Murder Clown» fantroll archetype. She wears her symbol on the back of her vest. Her associated alchemic sigil is Platinum and her horns are long and winding. Taz Poemme (short for Tazsia) known by her Skorpe handle, perniciousOverkill, is one of the trolls in Vast Error. John spots a meteorite bearing down on his house.Sova: Disregard that. John: Put cruxite on weird pattern on alchemiter. John: Use pre-punched card with the alchemiter. TT: Drop maimed harlequin into Kernelsprite. Rose and John pop the Cruxtruder open, releasing a kernelsprite. John: Might as well check out the Cruxtruder. John: Examine Alchemiter in a cautious manner. Rose deploys the Cruxtruder and Alchemiter. TT: Select stuff in yard and move it back into room. Rose pesters John to play Sburb with her. John installs Sburb and finds a Queue Modus. John checks MSPA’s Midnight Crew adventure. John: Remove PDA, envelope and package from cake.ĭave pesters John about terrible movie stars. John: Combine the cakes to make a double decker cake. John smushes his whole Sylladex into one big cake. ![]() John: Retrieve the package and flee to your room! John: See if your father left the mail in the car. John checks the mailbox too late his dad already has the mail. John: Combine second pipe with clever disguise. John: Upgrade costume with hat from hat rack. John attaches fake arms to his gift harlequin. ![]() John: Combine father's pipe with clever disguise. John acquires Sassacre’s Daunting Text and reads Game Bro. John: Allocate hammer to strife specibus. John: Read COLONEL SASSACRE'S DAUNTING TEXT. John puts up his new Little Monsters poster.ĭave pesters John about loot and apple juice. John: Squawk like an imbecile and shit on your desk. John: Quickly retrieve arms from MAGIC CHEST. The Midnight Crew turn out to be exiles from the trolls’ game.īy the end of Part 1, Jade still hasn’t entered the Medium and the kids still don’t know the point of the game. In the Intermission, Spades Slick and the Midnight Crew fight their rivals The Felt. These trolls say they have seen that the kids will fail and die. Some strangers have been trolling the kids, claiming to be from another universe and another game session. But the portals also send people to different times on Earth: paradox-cloned babies who grow up to be the kids and their ancestors before the Reckoning, a group of exiles after the Reckoning, and a doglike First Guardian who is now Jade’s pet. The redirected meteors cause a Reckoning that wipes out life on Earth. Skaia sends the meteors through portals to strike Earth instead. Jack Noir defeats Prospit, kills Dream Jade, and shoots meteors at Skaia. The key to Noir’s rise, and at one point the only check on his power, is a heavily-armed robot bunny siezed by Derse on its way from Jade to John. Rose and Dave’s dreamselves live on Derse, which attacks Skaia from beyond the Veil, an asteroid belt.Īrchagent Jack Noir of Derse emerges as the villain of the game after killing his own queen and king and terrorizing the Battlefield in Skaia. In their dreams, John and Jade have dreamselves that live on Prospit, which neighbours and defends Skaia. They are challenged to work together, kill monsters, learn punch-card alchemy, and build their houses up to the heavenly orb of Skaia. On John’s thirteenth birthday, the kids play a game that takes them and their guardians to a set of fantastic worlds called the Medium. John, Rose, Dave, and Jade are online friends.
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